![]() ![]() For new players who do not wish to re-mortgage their house to be relevant it will take 3 years of just "sitting" in one spot in a very active guild to be able to somewhat compensate for lack of "investment" on their part to start actually getting some sort of emotions or get into interesting situations game wise.ģ. Actual game play in terms of war activities can be described as "paper, rock, scissors, wallet" and is not sustainable for long regardless of the amount of time you put into the game. ![]() Some sort of "collaborations" with long time forgotten names turn into money sink and furthermore reduce any story line or authenticity of the game to below zero.Ģ. 90% characters styling "borrowed" from games like Dota 2 with some remodeling and tiny description stories that hold no value whatsoever in terms of actual game play. Complete lack of lore, features that are borrowed from other games get implemented like a cheap cake with layers and layers stacked on top of each other with very little regard in terms of in-game balance. It's general consensus that mobile games are a copy of a copy of a copy these days. ![]() Having played this game diligently full-time for almost 4 years (hours on Steam are just a tiny fraction of hours on mobile device) on a significantly above average competitive level with over 9k USD spent on it the feedback is as follows:ġ. This review was a couple of years in the making but due to several reasons like: laziness, some pity for developers and mainly that is not exactly in older players interests to discourage others from trying the game out which at least somewhat enriches actual "alive" player pool which creates a slightly better experience than just having to deal with bots and all sorts of automated accounts in already completely dead environment. ![]()
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